Posts by naterz98

    It requires l10n_en.xml as well as l10n_en.xml. After that, your problem should be resolved

    Something may be getting lost in translation. I am American so sorry for that. I am trying to put a factory into a map. I have it working as a placeable after the GC update. I copied the l10n_en.xml from the placeable to the l10n_en.xml that I have in the root folder of my map. My names all match from that xml to the mod xml. When I go in game though and pull up the GUI it shows that the l10n_en information is missing. It worked before the update. Is there somewhere else that the information has to go?

    Instructions for the SplineStreetConstructor can be found at Marhu.net, as well as the program.

    I have been trying to find this on Marhu.net but I am not having any luck. Google translate doesn't always work real well so my searches are not showing anything. Would anyone possibly consider posting a link to the spot in the forums where it is hiding? Thanks in advance.

    Just searchon YouTube for ShyWizard. He has some great tutorials and explains everything quite well, even tho sometimes a bit long winded. And to tell you the truth, i think the new system with the placeables is the best thing since sliced bread. You have to change your workflow, but it makes it much easier and streamlined. A nice and clean structure. You might also be working on your map, but if you're ready for 6 months then come back to it.

    Thank you for that information! I have started watching his videos and getting good information. Also kevink98 great news coming from you guys. I am very impressed with this group both as far as the modders go and also the people that contribute information. Everyone is working together to make a better game and that is awesome!

    Hi naterz,


    it would not make sense to jump the gun. I would wait with the triggers until the new script is out. Basically what we did with our maps is to put all the buildings into the map. As soon as the new script is available we will put the triggers into placeable objects and load them via the defaultitems.xml.

    Definitely a good idea to wait then. The thing that will be difficult for me will be using this new method of going through the placeable objects. I am just used to dropping the factory in GE and then making sure it points to the correct .xml and the triggers are already part of it. I will cross my fingers that some tutorial videos in English come out on how to accomplish this.


    Thanks for the information!

    I am excited to hear that this is on the way. I have been waiting for the ability to have production in a map again! Question for anyone with knowledge on this though. I am working on creating a map for my own use in FS19. I am wanting to start converting my factories from my FS17 map over to my new one so I am ready when GC comes out. Can I leave the triggers in the mods from FS17 or will new triggers be required. I don't have a lot of knowledge of these things. Any advice would be great.

    Yeah I am converting the PV Rivers map for personal use. I like the factory building aspect it has but without the Russian scripting of the other map. I also really like the mCompany graphics and other scripting the use so I am converting all the fabrik scripting over to the mCompany stuff. You won't see what I am working on posted anywhere because I don't have permission from the individuals here or the person that redid PV Rivers to use there work on a map that would be published. I have always had a lot of respect for GTX and the other modders out there and will continue to do so. I am just making a map laid out with the factories I want and how I would want it laid out.


    Thanks for the advice on getting rid of that lua. I really do appreciate it.

    I have added the mCompanyFactory script to my map I am making for personal use. I was hoping to use the buyable functions that are in the Stappenbach map. I want to make it to where I have to purchase different areas for the map to use them. I know the function to use the money trigger is built into the mCompanyFactoryAddon.lua. When I add it to my map though I get hit with these errors:


    Error: Same class name used multiple times FS17_PV_Rivers.SiloTriggerFS

    LUA call stack:

    dataS / scripts / network / ObjectIds.lua (19): printCallstack

    dataS / scripts / main.lua (2380): InitObjectClass

    = E: / Games / FS17 Abby's Farm - 2 / FS17_PV_Rivers / scripts / mCompanyFactory_AddOn.lua (45): InitObjectClass

    = [C] (4294967295)

    dataS / scripts / main.lua (2704): source

    dataS / scripts / gui / MPLoadingScreen.lua (465): loadMod

    dataS / scripts / gui / MPLoadingScreen.lua (259): initializeLoading

    dataS / scripts / gui / MPLoadingScreen.lua (345): startLocal

    dataS / scripts / gui / MPLoadingScreen.lua (234): onSavegameLoaded

    dataS / scripts / gui / CareerScreen.lua (627): loadSavegameAndStart

    dataS / scripts / gui / ModSelectionScreen.lua (184): startGame

    dataS / scripts / gui / elements / ButtonElement.lua (191): raiseCallback

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / Gui.lua (270): mouseEvent

    dataS / scripts / main.lua (1857): mouseEvent

    Error: Same class name used multiple times FS17_PV_Rivers.SiloTriggerAutomaticEvent

    LUA call stack:

    dataS / scripts / network / EventIds.lua (19): printCallstack

    dataS / scripts / main.lua (2376): InitEventClass

    = E: / Games / FS17 Abby's Farm - 2 / FS17_PV_Rivers / scripts / mCompanyFactory_AddOn.lua (498): InitEventClass

    = [C] (4294967295)

    dataS / scripts / main.lua (2704): source

    dataS / scripts / gui / MPLoadingScreen.lua (465): loadMod

    dataS / scripts / gui / MPLoadingScreen.lua (259): initializeLoading

    dataS / scripts / gui / MPLoadingScreen.lua (345): startLocal

    dataS / scripts / gui / MPLoadingScreen.lua (234): onSavegameLoaded

    dataS / scripts / gui / CareerScreen.lua (627): loadSavegameAndStart

    dataS / scripts / gui / ModSelectionScreen.lua (184): startGame

    dataS / scripts / gui / elements / ButtonElement.lua (191): raiseCallback

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / Gui.lua (270): mouseEvent

    dataS / scripts / main.lua (1857): mouseEvent

    Error: Same class name used multiple times FS17_PV_Rivers.SiloTriggerFillingEvent

    LUA call stack:

    dataS / scripts / network / EventIds.lua (19): printCallstack

    dataS / scripts / main.lua (2376): InitEventClass

    = E: / Games / FS17 Abby's Farm - 2 / FS17_PV_Rivers / scripts / mCompanyFactory_AddOn.lua (541): InitEventClass

    = [C] (4294967295)

    dataS / scripts / main.lua (2704): source

    dataS / scripts / gui / MPLoadingScreen.lua (465): loadMod

    dataS / scripts / gui / MPLoadingScreen.lua (259): initializeLoading

    dataS / scripts / gui / MPLoadingScreen.lua (345): startLocal

    dataS / scripts / gui / MPLoadingScreen.lua (234): onSavegameLoaded

    dataS / scripts / gui / CareerScreen.lua (627): loadSavegameAndStart

    dataS / scripts / gui / ModSelectionScreen.lua (184): startGame

    dataS / scripts / gui / elements / ButtonElement.lua (191): raiseCallback

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / Gui.lua (270): mouseEvent

    dataS / scripts / main.lua (1857): mouseEvent

    Error: Same class name used multiple times FS17_PV_Rivers.LiquidTrigger

    LUA call stack:

    dataS / scripts / network / ObjectIds.lua (19): printCallstack

    dataS / scripts / main.lua (2380): InitObjectClass

    = E: / Games / FS17 Abby's Farm - 2 / FS17_PV_Rivers / scripts / mCompanyFactory_AddOn.lua (587): InitObjectClass

    = [C] (4294967295)

    dataS / scripts / main.lua (2704): source

    dataS / scripts / gui / MPLoadingScreen.lua (465): loadMod

    dataS / scripts / gui / MPLoadingScreen.lua (259): initializeLoading

    dataS / scripts / gui / MPLoadingScreen.lua (345): startLocal

    dataS / scripts / gui / MPLoadingScreen.lua (234): onSavegameLoaded

    dataS / scripts / gui / CareerScreen.lua (627): loadSavegameAndStart

    dataS / scripts / gui / ModSelectionScreen.lua (184): startGame

    dataS / scripts / gui / elements / ButtonElement.lua (191): raiseCallback

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / Gui.lua (270): mouseEvent

    dataS / scripts / main.lua (1857): mouseEvent

    Error: Same class used multiple times FS17_PV_Rivers.LiquideTriggerSetIsFillingEvent

    LUA call stack:

    dataS / scripts / network / EventIds.lua (19): printCallstack

    dataS / scripts / main.lua (2376): InitEventClass

    = E: / Games / FS17 Abby's Farm - 2 / FS17_PV_Rivers / scripts / mCompanyFactory_AddOn.lua (899): InitEventClass

    = [C] (4294967295)

    dataS / scripts / main.lua (2704): source

    dataS / scripts / gui / MPLoadingScreen.lua (465): loadMod

    dataS / scripts / gui / MPLoadingScreen.lua (259): initializeLoading

    dataS / scripts / gui / MPLoadingScreen.lua (345): startLocal

    dataS / scripts / gui / MPLoadingScreen.lua (234): onSavegameLoaded

    dataS / scripts / gui / CareerScreen.lua (627): loadSavegameAndStart

    dataS / scripts / gui / ModSelectionScreen.lua (184): startGame

    dataS / scripts / gui / elements / ButtonElement.lua (191): raiseCallback

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / Gui.lua (270): mouseEvent

    dataS / scripts / main.lua (1857): mouseEvent

    Error: Same class name used multiple times FS17_PV_Rivers.TankTrigger

    LUA call stack:

    dataS / scripts / network / ObjectIds.lua (19): printCallstack

    dataS / scripts / main.lua (2380): InitObjectClass

    = E: / Games / FS17 Abby's Farm - 2 / FS17_PV_Rivers / scripts / mCompanyFactory_AddOn.lua (957): InitObjectClass

    = [C] (4294967295)

    dataS / scripts / main.lua (2704): source

    dataS / scripts / gui / MPLoadingScreen.lua (465): loadMod

    dataS / scripts / gui / MPLoadingScreen.lua (259): initializeLoading

    dataS / scripts / gui / MPLoadingScreen.lua (345): startLocal

    dataS / scripts / gui / MPLoadingScreen.lua (234): onSavegameLoaded

    dataS / scripts / gui / CareerScreen.lua (627): loadSavegameAndStart

    dataS / scripts / gui / ModSelectionScreen.lua (184): startGame

    dataS / scripts / gui / elements / ButtonElement.lua (191): raiseCallback

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / GuiElement.lua (279): mouseEvent

    dataS / scripts / gui / elements / Gui.lua (270): mouseEvent

    dataS / scripts / main.lua (1857): mouseEvent


    Any ideas on what is causing them and what I need to do to fix them?


    Thanks in advance!